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Playing with Place Value

Playing with place value

Place value may seem a simple concept but it can be very difficult to teach successfully. There are many materials available to use in the classroom, but which ones work? When should they be used? Respected educator, Paul Swan, presents well-researched approaches which will help you to teach, and your students to learn, place value.

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Brain-Boosting Mathematics Games

Are you Game?

Brain-Boosting Mathematics Games
John Gough

Games are enjoyable, and research shows that learning to play games can boost learning. Many games use mathematical processes and strategies; this book outlines the context for using mathematics games in classrooms to promote active mathematics learning, curiosity and engaged thinking. There are suggestions for suitable commercially available games and explanations of the rules for card games, dominoes, alphabet games, dice games, drawing games and others. Ways of making a new game, or modifying an existing game are explored, and there are scores of ideas for using games to support mathematical concepts while having fun.

Members: $ 28.00 inc.GST Others: $ 35.00 inc.GST

ISBN-13: 978-1-875900-67-1
Year Levels: F - 7
Publisher: The Australian Association of Mathematics Teachers Inc
Page Count: 159
Cover type: Soft cover, spiral bound
Publication date: 2010
Product number: AAM180
Keywords: Number & algebra, Classroom material, Measurement and geometry, Statistics and probability, Problem solving

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