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Prize-winning resource! Information and communication technology can be a powerful tool for enhancing student learning. But transforming technological tools into meaningful teaching and learning experiences requires sensible integration into the classroom through appropriate activities.

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Home > Communities > Webinars > Archive > Brain-based learning: The Neuroscience of learning with games

Brain-based learning: The Neuroscience of learning with games

[Engaging all students]

Presenter: Michelle Kueh
Tuesday 25 August, 2015
Time: 4:30pm – 5:30pm (VIC, TAS, NSW, QLD)
          4:00pm – 5:00pm (SA, NT)
          2:30pm – 3:30pm (WA)

This session will investigate the ways in which outstanding digital games engage, motivate, and increase awareness in learning. Gain insights into the neuroscience of learning, the way in which games fuel the dopamine-reward systems, enticing students to learn the topic at hand. Digital games supports the learner-centred learning approach, providing instant feedback, recognising student learning levels, while incrementally progressing students to extend learning. 

Adobe
Online: Click on this Adobe Connect link to enter Michelle's session http://connect.vic.edu.au/cwm-150825-keuh/

The Presenter

Michelle Keuh, Schools Director Mangahigh.com

Michelle Keuh

Michelle Kueh (Button) is originally trained in Biomedical Science (Physiology and Pharmacology), she has spent her career working in education, technology and learning, with a focus in Science and Maths education. Michelle's passion is the neuroscience of learning using digital games, and the way it can deliver better student engagement and importantly, key game features necessary to successfully develop depth and understanding in student learning.

In the Forum

Michelle will continue the discussion with community members before and after the event in the Engaging All Students community Forum. Post your comments or questions to the Connect with Maths forum http://connectwith.engaging.aamt.edu.au/Forums This is a FREE EVENT and we welcome all teachers with an interest in mathematics education. Membership of Connect with Maths communities is also FREE. 

Instructions for participants to prepare and attend the event

Click on the Adobe Connect weblink for Brain-based learning: The Neuroscience of learning with gamespresented by Michelle Keuh.

http://connect.vic.edu.au/cwm-150818-keuh

Please login up to half an hour before the session.

Documentation will be available in the Learning section of the Engaging All Students community website.

Further discussion of the issues raised in the webinars will be ongoing in the Engaging all students community Forum.

 

Engaging All Students community

http://connectwith.engaging.aamt.edu.au Webinar attendees will be accessing via a weblink to the Virtual Conference Centre at the Victorian Department of Education. Please contact me at connectwithmaths@aamt.edu.au if you have any further questions.

All proceedings will be recorded and support documents will be available on the Engaging all students community website. http://connectwith.engaging.aamt.edu.au
 

Weblinks

Video Game Model learning tool

http://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool

The Learner-Centered Classroom and School: Strategies for Increasing Student Motivation and Achievement

http://eric.ed.gov/?id=ED423496

Games Based Learning, Victorian DET

http://www.education.vic.gov.au/about/research/pages/techgamelearn.aspx

An Evaluation of Games based learning in a school context, NSW Government Department of Education and Communities

http://reviews.mangahigh.com/en_au/nsw-department-of-education-and-communities-%E2%80%93-research-evaluation/

Digital game based learning

http://marcprensky.com/digital-game-based-learning/

Extended evaluation: Mangahigh

http://gettingsmart.com/wp-content/uploads/2013/05/edMangahigh_exec_report.pdf