Brain-based learning: The Neuroscience of learning with games
[Engaging all students]
Presenter: Michelle Kueh
Tuesday 25 August, 2015
Time: 4:30pm – 5:30pm (VIC, TAS, NSW, QLD)
4:00pm – 5:00pm (SA, NT)
2:30pm – 3:30pm (WA)
This session will investigate the ways in which outstanding digital games engage, motivate, and increase awareness in learning. Gain insights into the neuroscience of learning, the way in which games fuel the dopamine-reward systems, enticing students to learn the topic at hand. Digital games supports the learner-centred learning approach, providing instant feedback, recognising student learning levels, while incrementally progressing students to extend learning.
||Online: Click on this Adobe Connect link to enter Michelle's session http://connect.vic.edu.au/cwm-150825-keuh/|
Michelle Keuh, Schools Director Mangahigh.com
Michelle Kueh (Button) is originally trained in Biomedical Science (Physiology and Pharmacology), she has spent her career working in education, technology and learning, with a focus in Science and Maths education. Michelle's passion is the neuroscience of learning using digital games, and the way it can deliver better student engagement and importantly, key game features necessary to successfully develop depth and understanding in student learning.
In the Forum
Michelle will continue the discussion with community members before and after the event in the Engaging All Students community Forum. Post your comments or questions to the Connect with Maths forum http://connectwith.engaging.aamt.edu.au/Forums This is a FREE EVENT and we welcome all teachers with an interest in mathematics education. Membership of Connect with Maths communities is also FREE.
Instructions for participants to prepare and attend the event
Click on the Adobe Connect weblink for Brain-based learning: The Neuroscience of learning with gamespresented by Michelle Keuh.
Please login up to half an hour before the session.
Documentation will be available in the Learning section of the Engaging All Students community website.
Further discussion of the issues raised in the webinars will be ongoing in the Engaging all students community Forum.
Engaging All Students community
http://connectwith.engaging.aamt.edu.au Webinar attendees will be accessing via a weblink to the Virtual Conference Centre at the Victorian Department of Education. Please contact me at firstname.lastname@example.org if you have any further questions.
All proceedings will be recorded and support documents will be available on the Engaging all students community website. http://connectwith.engaging.aamt.edu.au
Video Game Model learning tool
The Learner-Centered Classroom and School: Strategies for Increasing Student Motivation and Achievement
Games Based Learning, Victorian DET
An Evaluation of Games based learning in a school context, NSW Government Department of Education and Communities
Digital game based learning
Extended evaluation: Mangahigh